Cost Learning
Cost Learning – How Long Does it Take to Develop Learning and What is the Cost of Learning Development?
Cost Learning – By Bryan Chapman, Chapman Alliance
Cost Learning – Click icon in the lower-right-hand corner to take the slides full screen. Download the PowerPoint for FREE through Slideshare.net (after opening full screen)
Cost Learning – Executive Summary:
Research Participants: 249 companies organizations, representing 3,947 learning development professionals, who have created content consumed by 19,875,946 learners.
All results are shown as ratios, showing number of hours of development to create 1 finished hour of learning (output)
Instructor-Led Training – including front end analysis, design, lesson plans, handouts, workbooks, PowerPoint, SME reviews of content to be used during live, face-to-face learning events.
22:1 – ILT training, Simple learning content, possible repurposing of learning source material, with minimal learning support materials
43:1 – ILT training, average project for creating corporate ILT class with well documented deliverables (Lesson Plan, Handouts, Workbooks, PowerPoint Visuals)
82:1 – ILT training, Complex subject matter, very custom, extended time spent on formatting classroom deliverables
Level 1 eLearning (Basic) – Including content pages, text, graphics, perhaps simple audio, perhaps simple video, test questions. NOTE: PowerPoint-to-eLearning often falls into this category. Basically pages with assessment
49:1 – eLearning output, Rapid Development, Simple Content, Specialized Authoring Tools (i.e. PowerPoint to eLearning tools)
79:1 – eLearning output, Most typical (average) Level 1 eLearning Content
125:1 – eLearning output, Complex projects, difficult to produce, more media production
Level 2 eLearning (Interactive) – Level 1 eLearning content plus 25% (or more) interactive exercises, allowing learners to perform virtual “try it” exercises, liberal use of multimedia (audio, video, and animations)
127:1 – eLearning output, Rapid development through templated interactions, simple animation, efficient or low-end media production
184:1 – eLearning output, Most typical (average) Level 2 projects
267:1 – eLearning output, advanced and custom interactions, embedded simulation activities and lots of media
Level 3 eLearning (Advanced) – Highly interactive, possibly simulation or serious game-based, use of avatars, custom interactions, award-winning caliber courseware
217:1 – eLearning output, templated interactions, templated games and simulations, efficient simulation development practices (rapid development)
Cost Learning – Access the Entire Post, Here
Cost Learning – Access Educationally Innovative, Software, Here. I’ve done the heavy lifting for you and I’m making it affordable at $25.00.  You be the judge if $25.00 is a great deal, after looking here
The Return On Investment, (ROI), of Advanced Learning Outcomes in K-12
Educationally Innovative – Access The Research Behind What Works to Advance, Sustained, individual Performance Improvement Outcomes, Here
- K-12 SIS, LMS, LCMS
- LMS/LCMS
- Twenty First Century, Educationally Innovative, Deep, Adaptive, Learning, Software
Cost Comparison – Caterpillar: Instructor-Led Vs. eLearning (2005)
A Meta-Analysis and Review of Online Learning Studies, US Department of Education: Comparing Classroom Teaching (One Size Fits All) to Online Teaching (One Size Fits All)
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Tom McDonald, tsm@centurytel.net; 608-788-5144; Skype: tsmw5752