Jun 052012

Create Learning: How Long Does it Take to Create Learning?

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Create Learning: Executive Summary:

Research Participants: 249 companies organizations, representing 3,947 learning development professionals, who have created content consumed by 19,875,946 learners.

All results are shown as ratios, showing number of hours of development to create 1 finished hour of learning (output)

Instructor-Led Training – including front end analysis, design, lesson plans, handouts, workbooks, PowerPoint, SME reviews of content to be used during live, face-to-face learning events.

22:1 – ILT training, Simple learning content, possible repurposing of learning source material, with minimal learning support materials

43:1 – ILT training, average project for creating corporate ILT class with well documented deliverables (Lesson Plan, Handouts, Workbooks, PowerPoint Visuals)

82:1 – ILT training, Complex subject matter, very custom, extended time spent on formatting classroom deliverables

Level 1 eLearning (Basic) – Including content pages, text, graphics, perhaps simple audio, perhaps simple video, test questions. NOTE: PowerPoint-to-eLearning often falls into this category. Basically pages with assessment

49:1 – eLearning output, Rapid Development, Simple Content, Specialized Authoring Tools (i.e. PowerPoint to eLearning tools)

79:1 – eLearning output, Most typical (average) Level 1 eLearning Content

125:1 – eLearning output, Complex projects, difficult to produce, more media production

Level 2 eLearning (Interactive) – Level 1 eLearning content plus 25% (or more) interactive exercises, allowing learners to perform virtual “try it” exercises, liberal use of multimedia (audio, video, and animations)

127:1 – eLearning output, Rapid development through templated interactions, simple animation, efficient or low-end media production

184:1 – eLearning output, Most typical (average) Level 2 projects

267:1 – eLearning output, advanced and custom interactions, embedded simulation activities and lots of media

Level 3 eLearning (Advanced) – Highly interactive, possibly simulation or serious game-based, use of avatars, custom interactions, award-winning caliber courseware

217:1 – eLearning output, templated interactions, templated games and simulations, efficient simulation development practices (rapid development)

490:1 – eLearning output, Most typical (average) Level 3 projects

716:1 – eLearning output, complex projects, advanced learning simulations and games, extensive media production  NOTE: Several respondents listed times greater than 2000+ hours of development per finished hour (very advanced learning simulations and games)

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NOTE: The PowerPoint is available as Creative Commons, which means you can share it with anyone and even reuse the information as long as you credit the source (see CC license below)

Source Citation:  Chapman, B. (2010). How Long Does it Take to Create Learning? [Research Study]. Published by Chapman Alliance LLC. www.chapmanalliance.com

create learning
How Long Does it Take to Create Learning? by Chapman Alliance is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.

Based on a work at http://www.chapmanalliance.com/howlong


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Tom McDonald, tsm@centurytel.net; 608-788-5144; Skype: tsmw5752

create learning, McDonald Sales and Marketing, LLC